One of the toughest parts of being a indie game developer working on their first game is getting the word out about your game. I would like as many players as possible to experience the game so that I know what gameplay mechanics are enjoyable & what about the game isn't as enjoyable. For example I didn't know my game was visually too busy until 3 weeks ago. I didn't know the game was too hard until 4 weeks ago. Glad I know these things now before I launch the entire game.
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HelloThis where I'll detail the adventures, triumphs & frustrations of developing games.. Archives
March 2017
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