Hello everybody. When working on a game at one in the morning, you miss certain things that are obvious when you're working on the game during "normal" hours. First thing is the music on the level would double up when the player died, so I fixed that. I didn't notice because I was playing the game on mute so I wouldn't disturb anyone. Second thing is I did a patchwork solution on the GUI. I still don't know why the GUI would shift after the player ran out of lives, but it's fixed as well. So...I have taken this demo as far as I can. The full game will have more/new levels, sounds, tracks, ships & cutscenes! I'm very excited!
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March 2017
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