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Burnout is real

5/19/2016

 
Long story short, I burned myself out. That's one of the major drawbacks of being a one man team. I have to do all the coding. I sub contracted the artwork, but lately the artwork has been coming at a slower pace. Which slows me down and forces me to fight "feature creep". The demo I put out isn't perfect but it's the end product of 3 years of work, so I'm still proud of it. Working until 2 a.m. sleeping for 4-5 hrs and doing it all over for 2 months wore me out. I didn't want to do anything associated with my game development process. I didn't hop on Twitter. I didn't check my email. I didn't login to my HTML or Steam demo hosts to see any comments. I just completely backed off and it was refreshing. So now I'm ready to continue! Here we go!

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