They are really frustrating to debug, because I can't use the gradients I was using either because the custom colors aren't supported, HTML just inherently doesn't do gradients over large areas or some other mystery that remains mysterious at the moment. It's the gradients that I thought gave the game a little extra polish. The other option is to draw the gradient rectangles using GameMaker Studio...take a screenshot...edit the screenshot in MS Paint or Gimp...save the rectangle & finally port the rectangle into the game.
If that doesn't seem like a big deal keep in mind I would have to do that for each position of the rectangle as it gets hit by enemy weapons. So we're talking 20+ rectangles, in a separate color scheme for the Laser, Shield & Quantum energy bars, for each available character skin. That's a no. It's too much work for too little pay back. If you want that nuance in the graphics of Aviator Quantum, the HTML platform might not be the most enjoyable experience for you, so check out the working demo on Steam!
http://steamcommunity.com/sharedfiles/filedetails/?id=663837373
If that doesn't seem like a big deal keep in mind I would have to do that for each position of the rectangle as it gets hit by enemy weapons. So we're talking 20+ rectangles, in a separate color scheme for the Laser, Shield & Quantum energy bars, for each available character skin. That's a no. It's too much work for too little pay back. If you want that nuance in the graphics of Aviator Quantum, the HTML platform might not be the most enjoyable experience for you, so check out the working demo on Steam!
http://steamcommunity.com/sharedfiles/filedetails/?id=663837373