My Android beta test should be live soon. Just waiting on the finishing touches of the promotional video to be applied. So far I've only had to fix 3 bugs that I hadn't run across, so that's a promising sign I hope.
I decided to go ahead and launch on the iOS platform as well. Initially, I wanted to handle just one platform at a time, but an opportunity to get a promotional campaign has presented itself. As a small, first time dev I couldn't, in good conscience, pass it up.
I believe things were going too well apparently, because the charging port on my laptop broke. It doesn't mean I can't use the laptop. It just means I can't breathe in the general direction on the charging port if I don't want my laptop to go dead instantly. I found the part I needed on Amazon, should be here Friday. So by this time next week my baby should be in tip top shape. Was that the reason I backed up all by data into a zip file on my portable hard drive? ...Maybe. Was that the reason I put the last 5 project folders in my Google Drive (I use a rotational save system, because I don't have time to learn Git Hub. I promise I will between April and December.)
So last week, I started the process of becoming an official Apple developer. Since I have my business paper work in order, I choose to register as a business. I had to get a DUNS number and call Apple to get someone to walk me through the certification process. I decided to launch on dual mobile platforms in order to put myself in a better position to help my Alma Mater. More details on that coming soon.
I know the question that burns through your chest..."How on earth are you fighting feature creep?!?" Well, loyal reader, I have fought it by putting together a prototype of an RPG. I've downloaded the trial versions of both RPG Maker and Articy. I really like Articy. It forced me to consider things that I probably wouldn't have until I was months into the actually programming. RPG Maker is interesting as well. I don't like how euro-centric it is. There was only one skin tone that was acceptable for a character of African descent. However, once I learned how to augment the gradients.png file, that was remedied.
What the idea/story/plot of the RPG?
Does it have to do with the current game?
Will you continue to use Gamemaker Studio?
Will you upgrade to Gamemaker Studio 2?
Will you switch to RPGMaker for the entire production process?
Will you use Unity or Unreal like an adult?
When will you stop assuming I'm asking these questions?
Tune in next time on "How Being an Indie Game Dev Shatters My Self-Esteem!!!"